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 Post subject: Supernatural Abilities
PostPosted: 20 Jan 2008, 8:22 pm 
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Admin of RoM
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Joined: 16 Jan 2008, 6:57 pm
Posts: 1508
Location: South East, England
This is copyrighted. If we see anything remotely like this, even if it’s just one sentence, you are breaking copyright rules.

Please note that having these abilities does not mean you throw the god-moding rules out of the window. God-Moding is not allowed. To read the many ways of god-moding, click here.

Please choose your abilities carefully. You should pick the ones that represent your character the most. For example, if you were at one with the earth and nature, choose nature ect.

Rules
1. People God-Moding 3 times, will get their abilities stripped off of them.
2. Your abilities will be taken off if you produce any silly, stupid ect. behavior.
3. People who do not role-play well enough e.g they don’t describe their surroundings, the 5 senses, how they summon their abilities ect. will get theirs taken off.
4. If a staff sees someone who is completely unaffected by the abilities and spells, theirs will also be stripped off.

The System
Abilities are divided into two categories: Major and Minor. You must earn your Major Abilities, although you do not need to achieve anything to receive your Minor Abilities. There is an experience level/point guidance of which you must follow. As you reach a certain level, you are allowed to have one major ability.

For Example: You have chosen 3 Major Abilities. Let’s say you’ve chosen Physical, Body and Elemental Impulsion Methods. These are 3 categories, but within each category there are a number of abilities. In Physical, there are 7, Body, 8, and Elemental, 9. To gain them all in one go would spoil the fun so we’ve set up the level guidance as follows:

Experience Level:
1 - 100 XP Points
2 - 200 XP Points
3 - 300 XP Points
4 - 400 XP Points
5 - 500 XP Points
6 - 600 XP Points
7 - 700 XP Points
8 - 800 XP Points
9 - 900 XP Points
10 - 1000 XP Points

For Example: You have now attained the goal of 100 XP Points. Therefore you are on Experience Level 1. Which means you are allowed to choose one ability from each major category you have chosen. So in the end, you have three separate abilities, from three separate categories. You have now passed Experience Level 2 with 200 XP Points. Therefore you allowed another three separate abilities from your three separate categories. So in total, you are on Level 2 with 6 abilities, from three separate categories.

As a result of this, you are not imminently powerful in one go, and you are working for it. If you are on Experience Level 1, and you have chosen the category Physical Impulsion Methods and there are 7 abilities within:

Animal mimicry, Wallcrawling, Duplication, Liquid Breathing, Matter Ingestion, Dissolution, Self-Explosion

You are only allowed to choose one, because you are on Level 1. If you are on Level 2, you can choose another one, so in total you have two.

More information in how you gain experience points will be dotted around the site. These will require participation so look out for them!

How many are allowed… - Students, The SRF, Scientists, Government Officials, Mages, Elves, The Pariah, Dragons and Hybrids, are allowed to have these abilities.
17 - 4 abilities - 2 minors & 2 majors OR 3 minors & 1 major
18 + 5 abilities - 2 minors & 3 majors OR 3 minors & 2 majors OR 4 minors & 1 major

How many are allowed... - Shape Shifters and Mythical Creatures are allowed to have these abilities.
17- 2 abilities - 1 minor & 1 major OR 2 minors & 0 major
18 + 3 abilities - 2 minors & 1 major OR 3 minors & 0 major

Choose from below and PM an admin your choice to incorporate these abilities into your Role-Play. If the decision is too hard to make, or you have a query, ask an admin for guidance. If you do not understand the system, do not fret. Just PM an admin your choice, and ask for help and we will be happy to explain it to you.

Major Abilities
Illusion
The power to modify or mislead the awareness of others including the use of senses and a variation of mental insight.

Invulnerability
  • The power to rebound other paranormal forces when used to its full context.
  • Provides protection when used effectively.
  • Unaffected by physical, mental, ect. forms of damage when learnt successfully.
Paranormal
Including: Strength, Speed, Reflexes.

Transportation
Including: Electrical Transportation, Dimensional Transportation, Teleportation, Summoning.

Domination
Including: Astral Projection, Astral Trapping, Psionic Blast, Psychic Weapons.

Manipulation
Including: Animation, Intangibility, Shadow, Light, Gravity, Radiation.

Senses
The power to use one’s senses; sight, sound, smell, taste, touch more than the average person. Means including generation, absorbing, controlling ect.
Including: Empathy, Power Awareness,
Sonar, including: Sonar Manipulation, Echolocation, Sonic Scream.
Vision, including: Superhuman, X-Ray, Night, Atomic.

Physical Impulsion Methods
The power to alter the exterior form and the ability to effect a physical person.
Including: Animal mimicry, Wallcrawling, Duplication, Liquid Breathing, Matter Ingestion, Consummation, Dissolution, Self-Explosion.

Body Impulsion Methods
The power to alter the body construction.
Including: Animal Morphing, Elasticity, Bone Manipulation, Liquification, Sublimation, Inorganic, Size Shifting, Transformation.

Elemental Impulsion Methods
Including: Dark, Light, Acid, Poison, Fire, Ice, Management, Air, Water, Earth, Nature, Weather.

Energy Impulsion Methods
Including: Cosmic Energy Control, Thermo-Chemical Energy, Energy Blasts, Concussion Beams, Kinetic Absorption, Energy Conversion, Energy Constructs, Energy Aura Projection, Electric Manipulation.

Minor
Flight
The power of flight by usage of one’s own mind self-propelled

Invisibility
  • The power to portray oneself concealed to the average eye.
  • Depicting one’s ability, the invisibility of objects can occur through simple means such as touch.

Telepathy
Transference of thoughts, ideas and interaction from one mind to another.

Telekinesis
Generation and management of objects by means of one’s mind.

Technopathy
The power to manipulate technology by electricity, shape shifting, physical communication, ect. to the mental boundary of technology data according to one’s degree of power

Healing Factor
To heal any injuries on oneself or another at the rate according to one’s own ability.


This is not the limit of abilities you can have. If you have any suggestions, please feel free to PM an admin. If you want to do something but you’re not sure if it’s ok, ask!

Please bear in mind that as this system is experimental, it is subject to change at any time, and for any reason.


Thanks for reading!

©Admins at RoM


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